## To create a custom config for a mod create a file with the same name ## as the jar file and append ".conf", for craftbukkit this would be ## "craftbukkit.jar.conf". ## The following config is an example that lists all possible options, ## without actually changing anything (it remaps the commands on ## themselves) ## ## General configuration. If this contains a setting called "file" the ## [commands], [start] and [parse_*] sections will be loaded from this ## other file [config] ## The name as displayed in the panel, leave empty to hide name = Spigot 1.8.7 ## Where to download the JAR file from source = http://tendonsie.be/downloads/minecraft/server/spigot-1.8.7.jar ## Where to download this file from (will overwrite this file with the downloaded one) configSource = http://tendonsie.be/downloads/minecraft/server/spigot-1.8.7.jar.conf ## Sections of this file that may be overridden by .conf files in the server directory #safeConfSections = ^(encoding|commands|parse_.+)$ ## Encoding used for strings sent to and received from the server [encoding] ## The encoding to use to send data to the Minecraft process ## Use "system" for your current locale. ## default: system encode = utf-8 ## The encoding to use to decode data received from the Minecraft process ## Use "system" for your current locale. ## default: system decode = utf-8 ## The encoding used when reading/writing configuration files such as ## the server.properties ## default: latin-1 fileEncoding = latin-1 ## Command line customization. ## Available variables ## - {MULTICRAFT_DIR} The Multicraft daemon base directory ## - {BASE_DIR} Same as {MULTICRAFT_DIR} ## - {DAEMON_DIR} Directory of the daemon binaries ## - {DATA_DIR} Global.daemon.dataDir ## - {JAR_DIR} Daemon JAR directory ## - {SERVERS_DIR} Directory containing all servers ## - {SERVER_ID} Current server ID ## - {SERVER_DIR} Current server base directory ## - {WORLD} Name of the current world ## - {JAVA} Java executable to run ## - {START_MEMORY} Startup memory amount ## - {MAX_MEMORY} Maximum memory amount ## - {JAR_FILE} Current JAR file name ## - {JAR} Full path to current JAR file ## - {IP} Server IP ## - {PORT} Server port ## - {MAX_PLAYERS} Maximum player slots ## - {DAEMON_ID} Daemon ID ## - {PID} Process ID of the server process ## - {PID_FILE} File containing the PID of the server process ## - {USER} User the server will run as ## - {GROUP} Group the server will run as ## - {UID} User system ID ## - {GID} Group system ID [start] command = "{JAVA}" -Xmx{MAX_MEMORY}M -Xms{START_MEMORY}M -XX:MaxPermSize=128M -Djline.terminal=jline.UnsupportedTerminal -jar "{JAR}" nogui [settings] ## Restart the server when it doesn't respond to pings anymore #restartOnTimeout = True ## The server log file #logFile = server.log ## Ignore console output and parse log file instead #followLog = False ## Only used if followLog is true, the interval in milliseconds at ## which to check the log file for new content #logCheckInterval = 500 ## Rotate the log every X bytes #logRotateSize = ## Use special method to rotate log, use this if normal rename rotation doesn't work #logPersistent = False ## Maximum number of logs to keep #logBackupCount = 5 ## Advanced: Read at most X bytes from the file at a time #logMaxRead = 4096 ## Check every X milliseconds if the log needs to be rotated #logRotateCheckInterval = 20000 ## Print every line received from the server #debugRawLine = False ## Print every line after cleanup #debugCleanLine = False ## Print every line after the first parse pass #debugParseLine = False ## Use the Multicraft launcher to wrap the gameserver (simulates a real command line) #useLauncher = False ## Assume Minecraft is still running override (0: Known console output, 1: "List" command output, 2: Any console output) #pongMode = 0 ## Minecraft response timeout override (milliseconds) #pingTimeout = 20000 ## Minecraft pint interval override (milliseconds) #pingInterval = 15000 ## Minecraft crash restart delay override (milliseconds) #crashRestartDelay = 2000 ## Console output rate limit override #rateLimit = 30 ## Autosave interval override (milliseconds) #saveInterval = 600000 ## Player info save method override (0: Never Save, 1: Update Existing, 2: Always Save) #savePlayerInfo = 1 ## Print server setting information #debugSettings = False ## Restart the server after a crash or unexpected exit #restartOnCrash = False ## Print line parser information #debugParse = False ## Plugin configuration [plugins] pluginDir = plugins pluginMatch = \.(jar|zip)$ ## Command remapping [commands] say = say list = list save-on = save-on save-off = save-off save-all = save-all stop = stop tell = tell give = give tp = tp deop = deop op = op pardon-ip = pardon-ip ban-ip = ban-ip pardon = pardon ban = ban kick = kick help = help ## Console output parsing can be completely customized to support ## any format (and theoretically any game). Please contact us if you require this. [parse_startup] start1=^\s*Listening on [parse_log] start=^(?P